Professional packages from
the DAWG engine.

The same systems that power DAWG, extracted into standalone Unity packages. Production-tested in a shipping app. Zero-allocation where it matters. Fully documented.

Unity 2021.3+ LTS No external dependencies Editor tools included

Ready for production.

Tested, documented, and shipping. Drop them into your project today.

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OKLab Color Inspector Pro Available

Perceptual color for Unity. Based on Bjorn Ottosson's OKLab - the color space behind CSS Color Level 4 and Figma.

  • RGB-to-OKLab conversion with gamut-safe clamping. Perceptual lerp without muddy midpoints.
  • Lightness, chroma, and hue decomposition. Hue-preserving adjustments that actually work.
  • WCAG contrast ratio checking, auto text color selection, perceptual delta measurement.
  • Palette generation: 5 harmony modes (complementary, triadic, analogous, split, tetradic), constrained ramps, one-click UI theme from any accent color.
  • Editor windows: Color Inspector for side-by-side RGB vs OKLab comparison. Palette Builder with export to .hex, .gpl, C# snippet, or ScriptableObject.
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Smooth Pro Available

Frame-rate independent smoothing. The drop-in fix for the broken Lerp(value, target, 0.1f) pattern.

  • Smooth.Exp(), ExpHalfLife(), ExpAngle() for float, Vector2, Vector3, Quaternion, and Color.
  • Spring dampers: critically damped (fastest, no overshoot), bouncy (elastic), and general second-order with any damping ratio.
  • 30+ easing functions: Quad through Bounce, each with In/Out/InOut variants. SmoothStep and SmootherStep.
  • Editor: Smooth Inspector with live comparison graphs (broken vs correct), spring response curves, dt stress testing across frame rates.
  • Migration helper: converts your existing broken lerp values to correct exponential speeds. Copy-paste ready code snippets.

Coming soon.

Actively being built. Extracted from the same codebase, same quality bar.

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DSP Primitives Pro In development

Zero-allocation, audio-thread-safe DSP building blocks. Extracted from a shipping real-time music app.

  • PolyBLEP oscillators (saw, square, triangle), TPT state variable filter (LP/HP/BP/Notch simultaneous output), noise generators (white + pink).
  • Complete polyphonic Voice struct: dual oscillators, FM synthesis, wavetable, filter, unison, envelope - all in one allocaton-free pipeline.
  • Saturation library: SoftClip, Tanh, HardClip, TubeSaturation with drive compensation. Schroeder reverb and stereo chorus.
  • Fast math utilities: SinApprox (~0.1% error), ExpApprox, MidiToFrequency, denormal protection - all designed for the audio thread.
  • Editor: DSP Workbench with real-time oscilloscope, transfer curve visualization, piano keyboard, and live audio preview.
Aₚ

Text Animator Pro In development

Per-glyph text animation for TextMeshPro. 14 built-in effects, typewriter reveal, audio-reactive, zero-alloc vertex deformation.

  • 9 idle effects (Wave, Shake, Wobble, Meltdown, Pulse, Swing, Jitter, Dangle, Elastic) and 3 entrance effects (Bounce, Fade, Fall).
  • 2 audio-reactive effects: BeatPulse (scale punch on beat, bass bounce) and AudioWave (amplitude modulated by spectrum).
  • Rich markup system: {wave amp=3 freq=2}text{/wave}, ScriptableObject presets, inline pauses, skip regions.
  • Typewriter reveal with configurable speed, auto punctuation pauses, and completion events.
  • Cursor proximity field, effect crossfade/morph, container clamping. Three accessibility modes: Full, ReducedMotion, Static.
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X-Ray Pro In development

X-ray your Unity codebase. Interactive 3D architecture map with automatic classification and dependency analysis.

  • Scanner parses .asmdef boundaries and .cs files for namespaces, classes, using statements, and dependency edges. Tested up to 1,500 files.
  • 7-rank taxonomy auto-classifier: Kingdom, Phylum, Class, Order, Family, Genus, Species. Detects roles: Port, Adapter, Controller, Singleton, Factory.
  • WebGL instanced rendering via Cytoscape.js. 1,000+ nodes at 60fps on integrated GPUs. Four layout modes including force-directed 3D.
  • 5 analysis lenses: Architecture (boundaries), Risk (god classes, circular deps), Coupling (fan-in/out, instability), Governance (change frequency), Release (blast radius).
  • Hub and bridge detection, shortest path analysis, JSON/CSV/PNG export, CI-friendly API.
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Dynamic Theme Builder In development

Runtime theme system for Unity UI. Create, preview, and hot-swap full visual themes at runtime.

  • Palette generation from accent colors with OKLab-powered perceptual harmony.
  • Contrast-safe token system ensuring WCAG compliance across generated themes.
  • Hot-swap themes at runtime without rebuilding UI hierarchy.
  • Built on OKLab Pro's color science for perceptually uniform results.

Real tools from a real project.

Every package here was extracted from a shipping music creation app with 9 instruments, a custom DSP engine, and 400,000+ lines of C#. These aren't theoretical libraries - they solve problems we hit in production.